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Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
New Communication in the Post-Pandemic Era: Media, Education, and Information
©2021 Edited Collection -
Creativity and Innovation in Language Education
©2013 Conference proceedings -
Innovative approaches to contemporary trends in education, Volume VI
©2023 Conference proceedings -
The Need for a Paradigm Shift in Science Education for Post-Soviet Societies
Research and Practice (Estonian Example)©2009 Edited Collection -
Barriers and Bridges: Media Technology in Language Learning
Proceedings of the 1993 CETaLL Symposium on the Occasion of the 10th AILA World Congress in Amsterdam©1994 Edited Collection -
CALL for Openness
©2016 Edited Collection -
New Literacies, New Agencies?
A Brazilian Perspective on Mindsets, Digital Practices and Tools for Social Action In and Out of School©2014 Monographs -
New Ways to Teach and Learn in China and Finland
Crossing Boundaries with Technology©2016 Edited Collection -
Digital Learning and the Future
ISSN: 2634-8527
This interdisciplinary book series examines the use of digital technology in education. It is part of an unfolding educational agenda around technology-enhanced learning, where technology is both blended as a tool within existing pedagogies and drives new pedagogies. The series looks to the future, to emerging technologies and methodologies. Areas of interest include educational futures and future pedagogies, pedagogy and globalization (including MOOC), mobile learning, edtech, technology in assessment, the use of AI in education, and technology and face-to-face blended learning. The series encourages proposals for short-format books (between 25,000 and 50,000 words) with the aim of responding quickly to this rapidly changing field. Short monographs, co-authored or edited collections, case studies, practical guides and more are also all welcome.
1 publications
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Holistic Approaches to Language Learning
©2003 Conference proceedings -
Mobile Learning through Digital Media Literacy
©2017 Textbook -
Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition©2007 Textbook