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  • Title: Game-Based Learning in Action

    Game-Based Learning in Action

    How an Expert Affinity Group Teaches With Games
    by Matthew Farber (Author) 2018
    ©2018 Textbook
  • Title: Serious Games for Global Education

    Serious Games for Global Education

    Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
    by Claudia Müller (Author) 2017
    ©2017 Thesis
  • Title: Playing with Virtuality

    Playing with Virtuality

    Theories and Methods of Computer Game Studies
    by Benjamin Bigl (Volume editor) Sebastian Stoppe (Volume editor) 2013
    ©2013 Edited Collection
  • Title: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

    by Deniz Denizel (Volume editor) Deniz Eyüce Sansal (Volume editor) Tuna Tetik (Volume editor) 2021
    ©2021 Edited Collection
  • Title: Video Game Translation and Cognitive Semantics

    Video Game Translation and Cognitive Semantics

    by Mateusz Sajna (Author) 2016
    ©2016 Monographs
  • Title: Analysing English as a Lingua Franca in Video Games

    Analysing English as a Lingua Franca in Video Games

    Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions
    by Pietro Luigi Iaia (Author) 2016
    ©2016 Monographs
  • Title: Head Game

    Head Game

    Mental Health in Sports Media
    by Andrew C. Billings (Author) Scott Parrott (Author) 2023
    ©2023 Textbook
  • Title: Worlds in Play

    Worlds in Play

    International Perspectives on Digital Games Research
    by Suzanne de Castell (Volume editor) Jennifer Jenson (Volume editor)
    ©2007 Textbook
  • Title: Reading Aloud Practices: Providing Joint Accessibility to Texts within an Unfamiliar Interface-Mediated Game Activity
  • Title: Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics

    by Inmaculada Clotilde Santos Díaz (Volume editor) Milagros Torrado Cespón (Volume editor) José María Díaz Lage (Volume editor) Sidoní López Pérez (Volume editor) 2023
    ©2023 Edited Collection
  • Title: Playing Discourse Games

    Playing Discourse Games

    The Political TV Interview in Great Britain and Poland
    by Joanna Szczepańska-Włoch (Author) 2022
    ©2022 Monographs
  • Title: The Games of Fiction

    The Games of Fiction

    Georges Perec and Modern French Ludic Narrative
    by David Gascoigne (Author)
    ©2006 Monographs
  • Title: The Concept of the Game in American Literature

    The Concept of the Game in American Literature

    True Freedom and a Mistaken Idea of Freedom
    by Sandra Schenk (Author) 2022
    ©2022 Thesis
  • Title: Illusion and Realism – The Game with the Spectator in Dutch Art 1580–1660
  • Title: Playing Games of Sense in Edwin Morgan’s Writing

    Playing Games of Sense in Edwin Morgan’s Writing

    by Monika Kocot (Author) 2016
    ©2016 Monographs
  • Title: "The Game as It Is Played"

    "The Game as It Is Played"

    Essays on Theodore Dreiser
    by Donald Pizer (Author) 2013
    ©2013 Monographs
  • Title: Intercultural Business Communication and Simulation and Gaming Methodology

    Intercultural Business Communication and Simulation and Gaming Methodology

    by Victoria Guillén Nieto (Volume editor) Carmen Marimón-Llorca (Volume editor) Chelo Vargas-Sierra (Volume editor)
    ©2009 Edited Collection
  • Title: Great and Small Games in Central Asia and the South Caucasus

    Great and Small Games in Central Asia and the South Caucasus

    by Tomasz Pugacewicz (Volume editor) Marcin Grabowski (Volume editor) 2022
    ©2022 Edited Collection
  • Studies in Communication and Politics

    ISSN: 2197-1625

    Technological development and the emergence of new notions of media and media-like services (blogs, online gaming, social networks, wikis, virtual worlds etc.) have changed the nature of communication, making it more open, personalized, fragmented and interactive. At the same a shift in paradigms in relation to traditional concepts of democracy, political communication and public participation has been observed. All of this has an impact on the functioning of contemporary societies and offers a wide range of opportunities for reexamination and redefinition of several concepts in social science. In Studies in Communication and Politics the editors are particularly interested in changing approaches to democracy, communication, political participation and media. By publishing collaborative works and monographs they aim at supporting and promoting interdisciplinary research, offering comparative approach and/or examining national factors for communication and politics development. Hence, the emphasis here is being put on the changing approaches to democracy and its institutions, political actors, electoral campaigns, as well as citizens' participation in political processes, electoral behavior, and so on. Having in mind the changing media landscape and the rise of media ecologies we also aim at investigating emerging communication and media policies, evolution of journalism culture, changing patterns of users' behavior and media innovations in the digital and multiplatform scenario. All of this when taking into account interrelations between communication and as well as the role of media in contemporary politics. The editors believe that the topic presented here will stimulate international and interdisciplinary research changes and challenges facing communication and politics today. We also hope that the wide range of approaches presented in each collection will be of interest for researchers, academic experts as well as policy makers and media professionals who might be particularly interested in taking a part in the debate on emerging theories and practices.

    24 publications

  • World Science Fiction Studies

    ISSN: 2296-8814

    World Science Fiction Studies understands science fiction to be an inherently global phenomenon. Proposals are invited for monographs and edited collections that celebrate the tremendous reach of a genre that continues to be interpreted and transformed by a variety of cultures and linguistic communities around the world. The series embraces this global vision of the genre but also supports the articulation of each community’s unique approach to the challenges of science, technology and society. The series encourages the use of contemporary theoretical approaches (e.g. postcolonialism, posthumanism, feminisms, ecocriticism) as well as engagement with positionalities understood through critical race and ethnicity studies, gender studies, queer theory, disability studies, class analysis, and beyond. Interdisciplinary work and research on any media (e.g. print, film, television, visual arts, video games, new media) is welcome. The language of the series is English. Advisory Board: Jinyi Chu (Yale University), Antonio Cordoba (Manhattan College), Elizabeth Ginway (University of Florida), Hugh O’Connell (University of Massachusetts, Boston), Iva Polak (University of Zagreb), Umberto Rossi (Sapienza University of Rome), Alfredo Luiz Suppia (University of Campinas), Ida Yoshinaga (Georgia Institute of Technology).

    4 publications

  • Title: Perceiving Play

    Perceiving Play

    The Art and Study of Computer Games
    by Torill Elvira Mortensen (Author)
    ©2009 Textbook
  • Title: Fun for All

    Fun for All

    Translation and Accessibility Practices in Video Games
    by Carmen Mangiron (Volume editor) Pilar Orero (Volume editor) Minako O‘Hagan (Volume editor) 2014
    ©2014 Edited Collection
  • Title: Sporting Rhetoric

    Sporting Rhetoric

    Performance, Games, and Politics
    by Barry Brummett (Volume editor)
    ©2009 Textbook
  • Title: Children’s Media and Modernity

    Children’s Media and Modernity

    Film, Television and Digital Games
    by Ewan Kirkland (Author) 2017
    ©2017 Monographs
  • Title: Korean Screen Cultures

    Korean Screen Cultures

    Interrogating Cinema, TV, Music and Online Games
    by Andrew David Jackson (Volume editor) Colette Balmain (Volume editor) 2015
    ©2016 Edited Collection
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