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Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
©2021 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Digitale Heldengeschichten
Medienübergreifende narratologische Studie zur Rezeption der mittelalterlichen deutschsprachigen Epik in Computerspielen©2017 Thesis -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
The Concept of the Game in American Literature
True Freedom and a Mistaken Idea of Freedom©2022 Thesis -
Playing Games of Sense in Edwin Morgan’s Writing
©2016 Monographs -
Face in Trouble – From Physiognomics to Facebook
©2017 Edited Collection -
Komparative Ästhetik(en)
©2018 Conference proceedings -
Figuren, Räume, Perspektiven – (Re)Konstruktionen literar- und medienästhetischen Lernens
©2022 Conference proceedings -
Building Europe with the Ball
Turning Points in the Europeanization of Football, 1905–1995©2016 Edited Collection