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Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
©2021 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
The Concept of the Game in American Literature
True Freedom and a Mistaken Idea of Freedom©2022 Thesis -
Playing Games of Sense in Edwin Morgan’s Writing
©2016 Monographs -
Great and Small Games in Central Asia and the South Caucasus
©2022 Edited Collection -
Face in Trouble – From Physiognomics to Facebook
©2017 Edited Collection -
Building Europe with the Ball
Turning Points in the Europeanization of Football, 1905–1995©2016 Edited Collection -
Globalization of the Content
Critical Cases from Media, Communication, and Art in Turkey©2024 Edited Collection -
Fashion and Irony in «Dom Casmurro»
©2021 Prompt