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Publication Schedule
Open Access
Year
-
Contemporary Topics in Computer Graphics and Games
Selected Papers from the Eurasia Graphics Conference Series©2020 Edited Collection -
Computer-Mediated Communication in Personal Relationships
©2023 Textbook -
Towards Solving the Social Science Challenges with Computing Methods
©2015 Conference proceedings -
Social sciences via network analysis and computation
©2015 Conference proceedings -
Applied modelling and computing in social science
©2015 Conference proceedings -
Conversational Writing
A Multidimensional Study of Synchronous and Supersynchronous Computer-Mediated Communication©2016 Thesis -
The Syntax of Meaning and the Meaning of Syntax
Minimal Computations and Maximal Derivations in a Label-/Phase-Driven Generative Grammar of Radical Minimalism©2020 Monographs -
A Multidisciplinary Approach to Applied Linguistics and Education
Building Knowledge in Foreign Language Teaching, Translation, Critical Discourse Analysis and Posthumanism©2024 Edited Collection -
What Is Film?
©2016 Monographs -
CALL for Bridges between School and Academia
©2016 Edited Collection -
CALL for Background
©2021 Edited Collection -
CALL for Openness
©2016 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Assessing Interactional Competence
Principles, Test Development and Validation through an L2 Chinese IC Test©2024 Monographs -
Virtual Innovation and Support Networks
Exploring the Impact of Virtual Exchange in Teacher Education©2024 Edited Collection -
OuLiPo and the Mathematics of Literature
©2022 Monographs