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Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
©2021 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
The Concept of the Game in American Literature
True Freedom and a Mistaken Idea of Freedom©2022 Thesis -
Playing Games of Sense in Edwin Morgan’s Writing
©2016 Monographs -
Intercultural Business Communication and Simulation and Gaming Methodology
©2009 Edited Collection -
Great and Small Games in Central Asia and the South Caucasus
©2022 Edited Collection -
Constructing and Deconstructing National Identity
Dramatic Discourse in Tom Murphy’s "The Patriot Game" and Felix Mitterer’s "In der Löwengrube"©2008 Thesis