Search
Search in
Search area
Subject
Category
Language
Publication Schedule
Open Access
Year
-
Good Video Games and Good Learning
Collected Essays on Video Games, Learning and Literacy, 2nd Edition©2007 Textbook -
Contemporary Topics in Computer Graphics and Games
Selected Papers from the Eurasia Graphics Conference Series©2020 Edited Collection -
Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom©2017 Thesis -
Video Game Translation and Cognitive Semantics
©2016 Monographs -
Learning in Video Game Affinity Spaces
©2012 Textbook -
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics
©2023 Edited Collection -
Analysing English as a Lingua Franca in Video Games
Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions©2016 Monographs -
Constructing and Deconstructing National Identity
Dramatic Discourse in Tom Murphy’s "The Patriot Game" and Felix Mitterer’s "In der Löwengrube"©2008 Thesis -
Building Europe with the Ball
Turning Points in the Europeanization of Football, 1905–1995©2016 Edited Collection -
A New Literacies Sampler
©2007 Textbook