Digital Language Learning
New Approaches and Methods
Summary
Excerpt
Table Of Contents
- Cover
- Title
- Copyright
- About the editors
- About the book
- This eBook can be cited
- Table of Contents
- List of Contributors
- Preface: Language Learning in the Digital Age (Jose Belda-Medina, Christina Holgado-Sáez, and Juncal Gutiérrez-Artacho)
- Chapter 1 Technological and Pedagogical Integration of Augmented Reality in Language Education: The EDUC-AR Project (Jorge Soto-Almela)
- Chapter 2 The Effect of Augmented Reality (AR) on Grammar Learning and Student Self-Perception (Victor Marrahi-Gomez)
- Chapter 3 The Development of a Parallel Corpus Search Tool and Its Potential for Educational and Research Applications (Yasunori Nishina)
- Chapter 4 A Gamified Wooclap Experience for ESP University Students of Economics (Daniel Martín-González)
- Chapter 5 Developing Multiliteracies for a Digital Age: Translating in the Online Classroom (Vivian Lee and Eiko Gyogi)
- Chapter 6 Students’ and Teachers’ Evaluation of the Interestingness of AI-Generated vs. Human-Produced ESP Materials for Tourism (Sandra Abad-Bataller)
- Chapter 7 What Apps? Evaluating Current Applications for Learning English Pronunciation in the Spanish context (María de los Ángeles Gómez González)
- Chapter 8 Assessing Duolingo’s Effectiveness for Spanish Language Learning: Insights from Polish Students (Miguel Luis Poveda-Balbuena)
- Chapter 9 Pyramid of Game Elements: A Review of the State-of-the-Art (Ricardo Casañ Pitarch)
- Chapter 10 The Effect of Digital Storytelling (DST) on English Vocabulary Acquisition among Primary Learners (Cristina Gómez Martínez)
- Chapter 11 Virtual Foreign Language Exchange: Retrospective Assessment of the Virtualang Podcast Creation Project (Rafael Cuevas Montero, Alba Bordetas Bonilla and Isabel Briales Bellón)
- Chapter 12 Redefining English Instruction: The Synchronous Online Flipped Learning Approach (Tereza Havránková)
- Chapter 13 Minecraft Education Edition in the Secondary EFL Classroom: A Game-Based Learning Proposal to Teach the Sustainable Development Goals (Andrea Gallardo-Ferrandez)
Jose Belda-Medina / Christina Holgado-Sáez / Juncal Gutiérrez-Artacho (eds.)
Digital Language Learning New Approaches and Methods
Berlin - Bruxelles - Chennai - Lausanne - New York - Oxford
Library of Congress Cataloging-in-Publication
A CIP catalog record for this book has been applied for at the Library of Congress.
Bibliographic information published by the Deutsche Nationalbibliothek
The Deutsche Nationalbibliothek lists this publication in the Deutsche Nationalbibliografie; detailed bibliographic data is available on the Internet at http://dnb.d-nb.de.
This monograph has been funded by the Conselleria de Innovación, Universidades, Ciencia y Sociedad Digital of the Generalitat Valenciana through the Research Project "The Technological and Pedagogical Integration of Augmented Reality in the Teaching and Learning of English" (EDUC-AR), Reference CIAICO/2022/079”.
ISSN 2940-9306
ISBN 978-3-631-91546-2 (Print)
E-ISBN 978-3-631-91564-6 (E-PDF)
E-ISBN 978-3-631-91565-3 (EPUB)
DOI 10.3726/b21639
© 2024 Peter Lang Group AG, Lausanne
Publicado por Peter Lang GmbH, Berlín, Alemania
info@peterlang.com - www.peterlang.com
All rights reserved.
All parts of this publication are protected by copyright.
Any utilization outside the strict limits of the copyright law, without the permission of the publisher, is forbidden and liable to prosecution.
This applies in particular to reproductions, translations, microfilming, and storage and processing in electronic retrieval systems.
This publication has been peer-reviewed.
About the editors
Jose Belda-Medina is an expert in language learning through technology and leads the Digital Language Learning (DL2) research group.
Christina Holgado-Sáez is a Professor of German at the University of Granada, focusing her research on translation.
Juncal Gutiérrez-Artacho is a professor of Translation and Interpretation at the University of Granada, specializing in educational tools, and ICT applications.
About the book
This book delves into the integration of Augmented Reality, gamification, digital storytelling, and other technologies, illustrating their impact on language learning and translation. Each chapter provides unique insights into practical applications, research findings, and real-world case studies, highlighting the benefits of these innovations for learners of all ages. From primary school students to university-level learners, the various methodologies and technologies discussed offer valuable strategies for enhancing the educational experience. A valuable resource for educators, researchers, and technology experts, this book offers a roadmap for incorporating digital tools into the classroom to foster creativity, critical thinking, and global awareness among 21st-century learners. The book also addresses the challenges and opportunities presented by these tools, providing a comprehensive guide for those seeking to modernize and improve their teaching practices through cutting-edge educational technology. Additionally, it examines the effectiveness of these methods in diverse educational settings, offering a holistic view of the future of language education.
This eBook can be cited
This edition of the eBook can be cited. To enable this we have marked the start and end of a page. In cases where a word straddles a page break, the marker is placed inside the word at exactly the same position as in the physical book. This means that occasionally a word might be bifurcated by this marker.
Jose Belda-Medina, Christina Holgado-Sáez, and Juncal Gutiérrez-Artacho
Preface: Language Learning in the Digital Age
The integration of technology in education has significantly influenced the methodologies and practices of language learning. This work explores the transformative impact of digital tools and recent technologies on the acquisition and mastery of foreign languages. The thirteen chapters in this book delve into the innovative use of Augmented Reality (AR), video games, gamification, and corpus-based learning to enhance the language learning experience. By harnessing these technologies, educators and learners can engage in more interactive, immersive, and personalized educational practices that transcend traditional classroom boundaries.
Details
- Pages
- 264
- Publication Year
- 2024
- ISBN (PDF)
- 9783631915646
- ISBN (ePUB)
- 9783631915653
- ISBN (Hardcover)
- 9783631915462
- DOI
- 10.3726/b21639
- Language
- English
- Publication date
- 2025 (March)
- Keywords
- Language learning Digital tools Educational tecnology Digital Storytelling Interactive Learning Virtual Exchange Augmented Reality Gamification
- Published
- Berlin, Bruxelles, Chennai, Lausanne, New York, Oxford, 2025. 264 pp.
- Product Safety
- Peter Lang Group AG