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Digitalization of the Industry in a Brand New Normal

Media and Art

by Tuna Tetik (Volume editor) Hasan Kemal Süher (Volume editor) Ömer Vatanartıran (Volume editor)
Edited Collection 216 Pages

Summary

approaches “the brand new normal” as the digitalization itself. The collection of research and studies explores and questions contemporary novelties in media and art related to the transformative effects of the digitalization. Featuring a broad range of topics, covering creative industries, video-on-demand services and film industry, representation of reality television in quality television,adaptations from theater to digital platforms, transformation of gender representations indigital, VR (Virtual Reality), digital festivals, player experience and engagement in video games, NFT (Non-Fungible Token), social media and crisis communication, digital self-presentation, digitalization of theater stage, new music trends in digital era, and audience development in classical music, this book is designed for scholars, researchers, intellectuals, media professionals, and artists.

Table Of Contents

  • Cover
  • Title
  • Copyright
  • About the author
  • About the book
  • This eBook can be cited
  • Acknowledgements
  • Preface (Tuna Tetik and Ömer Vatanartıran)
  • Contents
  • Foreword (Şafak Şahin)
  • Turkish Cinema Goes to Digital? Reviewing the Popular Cinema in Turkey on the Filmography of Cem Yılmaz from the Beginning to Netflix (Tuna Tetik)
  • Stage to Digital Screen: Theatre Play Adaptations in Turkish Streaming Services (Nisa Yıldırım)
  • Reality (Justice with Nagehan Tan) in Quality (An Original Series on GAIN): From Hamlet to Hazar (Dilay Özgüven Tetik)
  • The Transformation of Gender Representation in She-Ra and the Princesses of Power (Ece Arıhan)
  • On VR Filmmaking (Hakan Erkılıç and Servet Can Dönmez)
  • Online, Physical (In-Person) or Hybrid: New Digital Era and Film Festivals (Sırrı Serhat Serter)
  • How User Reviews and Achievements Can Be Correlated with Player Engagement (Volkan Hacıtahiroğulları, Hüseyin Kutay Tinç, and Tolga Ovatman)
  • NFTs and Art: A New Fertile Battleground (Murat Durusoy)
  • Social Media as a Gift and Curse in Crisis Communication: A Study on Turkish PR Practitioners (Çisil Sohodol, İdil Karademirlidağ Suher, and Nilüfer Geysi)
  • Artists or Influencers? Digital Self-Presentation Issues in Arts (Ömer Vatanartıran)
  • Digi-Theatricality: Transformation of Theatricality from Live Performance to Digitalized Stage (Bülent Sezgin)
  • A Meta Independent of Time and Space: New Music Trends in Digitized World (İsmet Aydın)
  • Comforting the Unfamiliar: Audience Development and Digital Transformation in Classical Music (Özgecan Karadağlı Kuntz)
  • List of Tables
  • List of Figures
  • Biographies of the Authors

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Şafak Şahin

Foreword

On Creative Industries…

It is an undeniable fact that cultural and creative industries have become more attractive, important, and effective not only in developed but also in developing countries in various ways. The creative industries of an economy, the capacity of a society for innovation, and the entrepreneurial zeal of the citizenry are the true triple helix of the social and economic development. It has become “conventional wisdom” that innovation “requires a form of intensive collaboration that goes well beyond the kind of joint ventures and project partnerships we have seen in the past” (Agtmael & Bakker, 2016).

Although cultural and creative industries are at the top of the industries that contain the most areas that continue their way from digitalization, it is also the industry that accepts digitalization the fastest and most often. It incorporates creators who continue their way with classical methods in many different fields from theater to performing arts, from painting to ceramics, etc. However, as can be seen from the working topics in this book, digitized creative works and the rapid rise of creators have been embraced with a synergistic approach. It is obvious when it comes to the digitalization of creative industries; it is obvious that the first areas that come to mind and carry the flag are games, animation, and film-production. Of course, visual design, music, and advertising follow the others as fast digitalizing areas. In the study edited by Massi, Vecco, and Lin (2020), this reality is explained by the title “digital transformation in the cultural and creative industries” by analyzing different aspects. Due to this undeniable fact, two more essential issues grow and come into prominence: sustainable projects in creative industries, and creative entrepreneurship. Also, United Nations celebrated 2021 as the International Year of Creative Economy for Sustainable Development (UNCTAD, 2021).

It is necessary to share with the readers of this book that there is an evidence that proves all these chronological developments, mentioned above, have come to life. This is a brief summary of a youth project implemented by BAUKEM, of which I am the director as the author of this Foreword, in cooperation with the Ministry of Culture and Tourism of Turkey. D-Art House BAU (2022) is a training program for young entrepreneurs who have ideas possible to realize. ←15 | 16→During the phase of the call, it is noticed that all the young applicants have creative ideas that can be realized and these ideas generally had the potential to affect or change the World in a positive way as UNCTAD declared about the creativity of sustainability. Another aspect of this Project is that young entrepreneurs are highly motivated to develop art-related digital business models. The fresh art-based innovative ideas are related to very wide range of various issues such as; children, artists, elder people, audiences, art-lovers, LGBT+, animals, and more. This situation can be considered as an indicator of transformation in creative industries in the close future.

As mentioned in the Global Report of UNESCO (Ochai, 2022), “bilateral and multilateral cooperation in the digital and technological fields should include the creative and cultural industries, as these are critical to the digital economy. Similarly, international agreements in the field of culture should have clear outputs related to digital competency development -especially for women, young people and disadvantaged groups.” Probably without any information about this declaration, it is understood that young creative brains have also started to think about these issues by integrating digital features.

According to all facts mentioned above, it is seen that all the authors of this book have studied the digital aspects of their specific fields, and also explain the different effects of this digital transformation in the light of technical, theoretical, and social basics. Although each study looks just related to its own field, it can be easily created links between new issues such as NFT, AI, Meta, social media, disruptive technologies, etc. Especially the implementation of these new concepts in the art-based fields can be linked and mind-opening to researchers and academics. Evaluated from all these perspectives, I believe that this book will be a very useful resource for those who will study the effects, contributions, and consequences of digitalization in the creative industries. In particular, it is very important that the different sub-branches of the creative industries are interconnected not only to stimulate the economy but also to contribute to a sustainable world. In this respect, it is obvious that such publications will provide positive benefits to both academia and creative industries in the near future.

References

Agtmael, A., & Bakker, B. (2016). The smartest places on earth: Why rustbelts are the emerging hotspots of global innovation. New York: PublicAffairs.

D-Art House BAU. (2022). Meet D-Art House. Retrieved from https://bau.edu.tr/haber/17573-d-art-house-ile-tanisin [Accessed on Sept., 17. 2022].

←16 | 17→

Massi, M., Vecco, M., & Lin, Y. (2020). Digital transformation in the cultural and creative industries: Production, consumption and entrepreneurship in the digital and sharing economy. New York: Routledge.

Ochai, O. (2022). UNESCO Report. Reshaping Policies for Creativity: Addressing Culture as Global Public Good. [Online report]. Retrieved from https://www.unesco.org/reports/reshaping-creativity/2022/en/download-report [Accessed on Sept., 15. 2022].

UNCTAD. (2021). International Year of Creative Economy for Sustainable Development, 2021. Retrieved from https://unctad.org/topic/trade-analysis/creative-economy-programme/2021-year-of-the-creative-economy [Accessed on Sept., 15. 2022].

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Tuna Tetik

Turkish Cinema Goes to Digital? Reviewing the Popular Cinema in Turkey on the Filmography of Cem Yılmaz from the Beginning to Netflix

Abstract: This chapter proposes to review the condition of popular cinema in Turkey through one of the most prominent figures, Cem Yılmaz, whose filmography includes commercially successful mainstream comedies, mostly genre parodies, both made for cinema and digital. The majority of Cem Yılmaz movies have become box office winners, which have gathered genre and parody filmmaking together. Cem Yılmaz is known for his stand-up shows and commercially successful movies from the beginning of the 2000s. In 2022, he made an original comedy series aired on Netflix titled The Life and Movies of Erşan Kuneri (Cem Yılmaz, 2022-), based on the character called Erşan Kuneri, who had his first appearance in Cem Yılmaz’s first box office winner movie, G.O.R.A.: A Space Movie (Ömer Faruk Sorak, 2004). G.O.R.A. becomes the first installment of a trilogy followed by A.R.O.G (Ali Taner Baltacı and Cem Yılmaz, 2008) and Arif V 216 (Kıvanç Baruönü, 2018). After the appearance of the character, Erşan Kuneri, in a short flashback scene (G.O.R.A., 2004), Erşan Kuneri has a more extensive sequence in Arif V 216 (2018). Those movies reached significant box office records that marked them in Turkish Cinema. The last return of the character, Erşan Kuneri, is on Netflix in 2022 with a Turkish original series, which is also the first series of Cem Yılmaz in any medium.

The study aims to showcase the current scene in popular Turkish Cinema after the encounter of both national and global video-on-demand services, BluTV, puhutv, Netflix, Exxen, GAIN, Amazon Prime Video, and Disney+, in the market. The first director chairs of Turkish original series and movies on SVODs have mostly given internationally award-winning independent art-house movie directors. However, the release of T.L.M.E.K (2022-) on Netflix highlights that the prominent figures of popular Turkish Cinema have started to land on digital. Therefore, the study attempts to bring a new perspective on the current state of Turkish Cinema through popular cinema’s one of the most well-known names, Cem Yılmaz, his filmography’s characteristics, and T.L.M.E.K’s (2022-) way of storytelling.

Keywords: Cem Yılmaz, Turkish Cinema, Popular Cinema, Mainstream, Box Office, Netflix

Introduction

Turkish Cinema and television industry have been in an adaptation process to the encounter of the digital streaming platforms (VODs), BluTV, puhutv, Netflix, ←19 | 20→Exxen, GAIN, and Disney+, in the market since the second half of the 2010s. The reaction of the Turkish productions to this encounter is still in progress. From 2015 (the launch of the first Turkish SVODs, BluTV) to 2022 (the present), the Turkish industry has experienced several changes for many reasons, including COVID-19-related occasions. Before mentioning the transfer of Turkish artists, directors, producers, and creators to the VOD services, an understanding of the Turkish Cinema and television industry’s dynamics is necessary. Comedy, as a genre, which was also one of the dominant genres of Yeşilçam1, has been the dominant genre for Turkish productions at Turkey’s box office between 2000 and 2021 (Arslan, 2022, p. 461). Besides, Turkish productions in the market have held the high ground that 142 of 220 movies have been Turkish productions in the top ten list of the box office Turkey for twenty-two years (ibid.).

Currently, Recep İvedik 5 (Togan Gökbakar, 2017), Recep İvedik 4 (Togan Gökbakar, 2014), Düğün Dernek (Selçuk Aydemir, 2013), Fetih 1453 (Faruk Aksoy, 2012), Müslüm (Ketche and Can Ulkay, 2018), Düğün Dernek 2: Sünnet (Selçuk Aydemir, 2015), Ayla (Can Ulkay, 2017), Bergen (Mehmet Binay and Caner Alper, 2022), 7. Koğuştaki Mucize (Mehmet Ada Öztekin, 2019), and Aile Arasında (Ozan Açıktan, 2017) constitute the top 10 list at the box office among both national and foreign productions2 in Turkey. The total of the movies are mainstream examples, which could be regarded as a crucial part of the popular cinema in Turkey. As it is seen, half of the list consists of comedy movies, including sequels. Müslüm (2018) and Bergen (2022) are based on the lives and dramatic journeys of two iconic Turkish arabesque singers, whereas the genre of Fetih 1453 (2012) could be defined as a historical epic. 7. Koğuştaki Mucize3 (2019) is a drama, which is a Korean adaptation of a movie4 with the same title. The data provides to understand the dominance of Turkish comedy movies in the market. Several figures are prominent in Turkish comedies both for cinema and television, including Cem Yılmaz, Şahan Gökbakar, Yılmaz Erdoğan, Ata Demirel, and Ahmet Kural and Murat Cemcir. Şahan Gökbakar is the writer and the actor of the title role of the Recep İvedik franchise, currently including six movies that have achieved to reach over 30 million spectator5 record in total at the box office. Recep İvedik 5 (2017) is still the leader of the box office, with the 7.4 million spectator record in the theatrical releasing period.

However, Recep İvedik 7 has been announced as a Turkish Disney+ original movie in-production. Gökbakar (2022) shares the news with a video, in which Gökbakar (2022) describes that “even though Disney is one of the global and major studios, covering many superheroes, there are not any Turkish superheroes on the platform.” He continues that “thus, Recep İvedik would be a perfect fit, ←20 | 21→which audience knows the character’s superpower when Gökbakar implies ‘farting’ with his gestures (Gökbakar, [Tweet video], 2022).

The transfer of the character, Recep İvedik, from bigger screens to the digital platform is an indicator to showcase the current condition of the popular cinema in Turkey. National and global VOD services have produced many Turkish originals6, including series, movies, and documentaries, for a couple of years. Sarı and Sancaklı (2020, p. 245) mention that “it is necessary to carry out, more specifically, local works to be able to exist in such a [Turkey] market and to carry out long-term productions for global brands.”

The first years of national and global VOD platforms’ choices have been new generation Turkish directors, who have international and national award-winning independent art-house movies, for the initial original works. BluTV’s, as a national (Turkish) SVODs, first original series, Masum (Innocent, 2017), was directed by Seren Yüce, who is an award-winning art-house movie director whose filmography includes Çoğunluk (Majority, 2010) and Rüzgarda Salınan Nilüfer (2016). Çoğunluk (2010) was awarded the Best Debut Film for Luigi De Laurentiis Award at Venice Film Festival (2010), when the movie won many other awards, such as three Golden Oranges at Antalya Golden Orange Film Festival (2010), two Gateway awards at Bombay International Film Festival (2010), and four awards at Turkish Film Critics Association Awards (2010). After BluTV’s Masum (Innocent, 2017), Yüce has become the co-director of Netflix’s Turkish original series titled Kulüp (The Club, 2021-2022).

Likewise, Tolga Karaçelik is regarded as a talented independent art-house movie director whose filmography consists of international award-winning movies, covering Gişe Memuru (2010), Sarmaşık (Ivy, 2015), and Kelebekler (Butterflies, 2018). When Sarmaşık (Ivy, 2015) achieved to earn several winnings at Turkey’s one of the prestigious film festivals, including Adana Film Festival (2015), Ankara International Film Festival (2016), and Antalya Golden Orange Film Festival (2015), the movie was nominated for the Grand Jury Prize at Sundance Film Festival (2015). Karaçelik’s following movie, Kelebekler (Butterflies, 2018) achieved to win Grand Jury Prize at Sundance Film Festival (2018). After that, he directed a mini-series titled Bartu Ben (I, Bartu, 2018) for BluTV, and an original series, Yakamoz S-245 (2022) for Netflix. These examples could be varied with Can Evrenol, the director of the first Turkish Netflix original series called Hakan: Muhafız (The Protector, 2018-2020), Onur Saylak, the director of the original series, Şahsiyet (Personality, 2018) for puhutv7, and Uysallar (Wild Abandon, 2022) for Netflix. The point is that both Netflix and Turkish VOD services’ first choices for the director chair have been internationally award-winning independent Turkish directors for the Turkish (local and national) original ←21 | 22→content. Popular figures, such as Cem Yılmaz, Yılmaz Erdoğan, and Şahan Gökbakar, of the market had stayed behind when the topic became producing only for digital in the mid-2010s.

However, Yılmaz Erdoğan’s Organize İşler: Sazan Sarmalı (Money Trap, 2019) created a conflict that when the movie was still released in the theaters, it was also aired on Netflix. According to the news by Mehmet Çalışkan at HaberTürk (2019), Organize İşler: Sazan Sarmalı (Money Trap, 2019) started the theatrical release on February 1, 2019, however the movie was aired on Netflix during the second week of the theatrical release. Even over 2.5 million spectators have watched even the movie in only fifteen days (ibid.).

Details

Pages
216
ISBN (PDF)
9783631894309
ISBN (ePUB)
9783631894316
ISBN (Softcover)
9783631888490
DOI
10.3726/b20450
Language
English
Publication date
2022 (December)
Published
Berlin, Bern, Bruxelles, New York, Oxford, Warszawa, Wien, 2022. 216 pp., 3 fig. col., 6 fig. b/w, 6 tables.

Biographical notes

Tuna Tetik (Volume editor) Hasan Kemal Süher (Volume editor) Ömer Vatanartıran (Volume editor)

Tuna Tetik is an assistant professor in the Film and Television Department and the Vice Dean of the Faculty of Communication at Bahçeşehir University. He received his doctoral degree at Bahçeşehir University, Cinema and Media Research Ph.D. program, and directed short films and a documentary that received international awards. His research interests are superheroes and comics, transmedia,film genres, video-on-demand services, and video games. He has edited several international books. Tetik is currently teaching several undergraduate courses on digital editing and film production, and graduate courses on screenwriting. Ömer Vatanartıran has a B.A. in Communication and a Ph.D. in Organization Studies. He is an assistant professor of the Faculty of Communication as well as the Conservatory at Bahçeşehir University. He is a multi-dimensional communicator: TV Presenter; university lecturer in theater, ethics, media and communications; experienced voice-over artist, specialized in commercials, movies and animations; and theater actor with international experience. Hasan Kemal Suher is a professor in the Advertising Department and the Dean of the Faculty of Communication at Bahçeşehir University. He received his Ph.D. in Advertising and Public Relations from Anadolu University. He is currently teaching several undergraduate courses on media planning, research in advertising, advertising campaign, and graduate courses on historical and social research, mass communication theories and research. He has edited many inter/national books. His research interests include creative industries, new trends in communication education, and data analysis with SPSS. He continues his researches at national and international levels.

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Title: Digitalization of the Industry in a Brand New Normal