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Digital Transformation and New Approaches in Trade, Economics, Finance and Banking

by Fatih AYHAN (Volume editor) Burak Darici (Volume editor)
©2022 Edited Collection 328 Pages

Summary

Digital transformation is among the most important opportunities provided by
technological development. It is important to scientifically reveal the effects of digital
transformation in the fields of economics, finance, banking and trade. For this
purpose, research that theoretically and empirically analyzes the effects of digital
transformation on the economics and finance-related fields is needed.
This book aims to present these studies by operating a scientific process. Valuable
studies of researchers, scientists, academicians and bureaucrats who are interested
in this subject, are essential. These studies will result in a guide for managers and
policymakers by revealing the effects of digital transformation and technological
developments in the fields of economy and will create a scientific resource for
researchers and students who are interested in the subject.

Table Of Contents

  • Cover
  • Title
  • Copyright
  • About the editors
  • About the book
  • This eBook can be cited
  • Preface and Acknowledgements
  • Contents
  • List of Contributors
  • Part-I New Rules Normal and New Rules in Economics
  • 1.1 The Metaverse Economy: Its Opportunities and Risks (Görkem Bahtiyar and Hasan Bakir)
  • 1.2 Opportunities of Digital Transformation (Mustafa Coşar)
  • 1.3 Relating Dynamic Test Capacity, Digital Tracking of Countries and COVID-19 Performance: A Cross-Country Study (Berna Tuncay Alpanda and Ilhan Can Ozen)
  • 1.4 Economic and Natural Determinants of CO2 Emissions: Dynamic Panel Data Analysis of G-20 Countries (Hasan Azazi and Nazife Zeynep Çakir)
  • Part II Digital Transformation and Finance
  • 2.1 Digital Transformation in Financial Services: Implications for Artificial Intelligence and Big Data in Insurance Sector (Pınar Fulya Gebeşoğlu)
  • 2.2 The Case of Turkey in Terms of COVID-19 and Non-Performing Loans (NPL) (Hasan Kazak)
  • 2.3 Prioritization of Criteria Affecting Digital Manufacturing Transformation Processes with Pythagorean Fuzzy AHP (Ezgi Demir)
  • Part III Digital Transformation and Business
  • 3.1 Digital Transformation: The Challenges Facing SMEs (Süreyya Yiğit)
  • 3.2 The Effects of Digital Transformation on Organizational Performance: The Serial Mediating Roles of Organizational Resilience and Organizational Agility (Esengül Iplik and Ilksun Didem Ülbeği)
  • 3.3 Using Multi-Criteria Decision-Making Methods in Performance Measurement: A Comparative Analysis by Codas and Moosra Methods in Borsa Istanbul Textile, Weaving, Apparel and Leather Industry (Ayşe Gamze Çiftçi Aytekin)
  • 3.4 Contextualization of Opinion Mining as a Consumer-Oriented Brand Reputation Management Tool for the Banking Industry (Murat Fatih Tuna)
  • Part IV Digital Transformation and Banking
  • 4.1 Examining the Factors Effecting the Young Consumers’ Self-Service Internet Banking Satisfaction and Loyalty (Ousman Mohammed Yimam and Evrim Erdoğan Yazar)
  • 4.2 Mobile Banking as a Panacea to Improve Financial Inclusion in Developing Countries (Ana Kundai Muchangigona and Billy Mathias Kalema)
  • 4.3 On the Drivers of Banking Sector Stability: Evidence from an Emerging Economy (Yüksel Akay Unvan, Ibrahim Nandom Yakubu and Cansu Ergenç)
  • List of Figures
  • List of Tables

←8 | 9→

List of Contributors

Dr. Ana Kundai Muchangigona

Tshwane University of Technology, South Africa

Dr. Ayşe Gamze Çiftçi Aytekin

Balikesir University, Turkey

Dr. Berna Tuncay Alpanda

Ozyegin University, Turkey

Prof. Billy Mathias Kalema

University of Mpumalanga, South Africa

Cansu Ergenç

Ankara Yıldırım Beyazıt University, Turkey

Assoc. Prof. Esengül Iplik

Adana Alparslan Türkeş Science and Technology University, Turkey

Assoc. Prof. Evrim Erdoğan Yazar

Samsun Ondokuz Mayıs University, Turkey

Dr. Görkem Bahtiyar

Bursa Uludag University, Turkey

Dr. Hasan Azazi

Çanakkale Onsekiz Mart University, Turkey

Dr. Hasan Bakir

Bursa Uludag University, Turkey

Dr. Hasan Kazak

Necmettin Erbakan University, Turkey

Ibrahim Nandom Yakubu

Ankara Yıldırım Beyazıt University, Turkey

←9 | 10→Dr. Ilhan Can Ozen

Middle East Technical University, Turkey

Assoc. Prof. Ilksun Didem Ülbeği

Cukurova University, Turkey

Dr. Murat Fatih Tuna

Sivas Cumhuriyet University, Turkey

Dr. Mustafa Coşar

Hitit University, Turkey

Nazife Zeynep Çakir

Çanakkale Onsekiz Mart University, Turkey

Ousman Mohammed Yimam

Samsun Ondokuz Mayıs University, Turkey

Prof. Süreyya Yiğit

New Vision University, Tbilisi-Georgia

Dr. Pınar Fulya Gebeşoğlu

Republic of Turkey Ministry of Treasury and Finance, Turkey

Prof. Yüksel Akay Unvan

Ankara Yıldırım Beyazıt University, Turkey

←12 | 13→
Görkem Bahtiyar and Hasan Bakir

1.1 The Metaverse Economy: Its Opportunities and Risks

Abstract: The Metaverse is a virtual world in which humans can interact both with each other and this virtual environment. The development of the Metaverse can only be matched by the discovery of the New World in the 15th century in terms of effect. This New World combines virtual reality, augmented reality, blockchain technology and the internet. Therefore, the Metaverse is a whole new world with its various opportunities and risks. As the ultimate goal of the metaverse is to pair with the real world, it is of utmost importance to learn its economic content. The aim of this research is to examine the economic content of the Metaverse and identify the economic opportunities and risks present in it. For instance, in the Metaverse, with its big data characteristics, it will become much easier to model and simulate the economic actions of the participants. And this in turn will give us a huge advantage in forecasting the future. But needless to say, this also posits some of the risks associated with the Metaverse. Because with this great forecasting capability comes also a huge power which will be owned by the rulers of this Metaverse.

Keywords: Metaverse, Economics, Virtual Economies, Economic Risks, Economic opportunities

1. Introduction

The emerging innovations in the field of computers have played an important role in daily life by changing and strengthening the interaction, communication and social interaction between people. At this point, we can list the mentioned technological transformation as the emergence of personal computers first, then the internet and finally the emergence of mobile devices. As the fourth wave, three-dimensional technologies such as virtual reality (Virtyal Reality-VR) and augmented reality (Augmented Reality-AR) have emerged. As a matter of fact, this latest wave has led to the emergence of a paradigm that will transform fields such as education, work and entertainment. The name of this new paradigm is Metaverse. Meta means after (post) while verse means universe (universe). So the word Metaverse means post-reality universe (Mystakidis, 2022: 486).

Some definitions are for the next stage of the internet to be metaverse (Moynihan et al., 2022). Or Metaverse is the next phase of digital development. In the metaverse world, that is, in the three-dimensional virtual world (immersive virtual world), we will be able to visit shopping malls, drive in the city and ←13 | 14→meet our friends in cafes. The first experience of the metaverse universe took place in online games with multiplayer (Financial Times, 2022). Although it seems absurd at first glance in the metaverse world, we have witnessed people proudly expressing their plans to buy land and build houses. On the other hand, we also witnessed them going to concerts with their virtual friends via avatars (Ezrati, 2022).

The pandemic process is very important in the development of the metaverse universe. If you think that the young people who stay at home during the pandemic stay away from social activities such as meeting, playing games, and having a birthday party, you are making a big mistake. For instance, Virtual online gaming platforms such as Roblox have become areas where young people meet and socialise. As a matter of fact, the value of this company, which has over 164 million members (one out of every two children under the age of 16 is a Roblox user in the USA), has increased from 4 billion to 29.5 billion dollars. Here Roblox is part of the metaverse or virtual world (Doko, 2022).

Metaverse is a virtual world parallel to the real physical world we live in. It is a concept that is well known to those who are interested in virtual and augmented reality and science fiction fans, but is unfamiliar to the masses. With Facebook’s decision to brand itself as a commodity in October, it suddenly became an agenda. Metaverse is described by many as the next phase of the internet. This virtual universe has the potential to bring about a significant part of the possibilities offered by the real universe we live in, and even more. Many technology giants have already started working on their own metaverses. Unity Software, Microsoft, Nvidia and Meta are among the companies investing in this space. The new name of the Facebook company is also of interest in this field. As a matter of fact, it is possible to evaluate Facebook’s acquisition of the Oculus company, which previously produced virtual reality devices, in this context (Doko, 2022). As a matter of fact, here, besides the personal computer, virtual and augmented reality devices entered into this virtual universe. Thus, one has the opportunity to experience other people or virtual objects directly with his five senses. The metaverse and the real world began to be so aligned that there are even churches in service in the metaverse environment (Kuş, 2021: 2).

There is no general definition of Metaverse that everyone accepts. It is stated that most definitions include the combination of physical and extended reality (XR) (Sudan et al., 2022).

The popularity of the word metaverse has increased in the past time period. It is possible to detect this increase from Google Trend reports. As a matter of fact, it is possible to monitor this increase when the October 2021 and January 2022 data are taken into account. Therefore, Facebook and Microsoft, which ←14 | 15→see the metaverse universe as a new market opportunity, have accelerated their investments in this field (Sudan et al., 2022). Augmented Reality, Virtual Reality, network technology, artificial intelligence and blockchain systems are the base components that made the Metaverse possible (Lik-Hang et al., 2021: 3). There are four features of the metaverse system. These are, realism, ubiquity, interoperability and scalability. According to these criteria, the metaverse should be realistic, it should be easily accessible through different devices, and the products that are produced in one part of a metaverse should be operable in other parts of a metaverse or metaverses. And a metaverse should be technically sufficient to host large numbers of people and contents (Dionisio et al., 2013: 2).

The Metaverse is an environment of engagement, connection, sharing and contribution. On the Metaverse, people play games, work, meet, collaborate, shop, and watch movies and concerts. In other words, what one can do in the real world, one does the same in the metaverse universe (Sudan et al., 2022). Therefore, it is stated that Metaverse is the perfect harmony of physical and digital life. There is not only one virtual dimension, but more than one world where social interaction takes place and deepens digitally. The boundaries of metaverse are being crossed and it is stated that access to products, services and experiences will be democratised (JP Morgan, 2022).

2. How Does the Metaverse Economy Work?

First of all, an avatar or digital identity is defined to the users so that they can enter the digital ecosystem. This ecosystem has its own money, goods, and properties. In the metaverse, users can perform transactions online, and during this time, many passwords and user accounts are not needed as in the current digital universe (Moynihan et al., 2022). Many new technologies have come together under the umbrella of metaverse. For instance, developing user experiences with Augmented reality (AR) and Virtual reality (VR) headsets is both cheaper and more powerful. Blockchain technology also enables digital currencies and NFTs. These new methods allow creators to monetise their goods through tokens. In addition to the possibility of redemption, token holders also participate in the management (voting right) of the platform (JP Morgan, 2022). NFT (Non-fungible tokens) store records of digital ownership on the blockchain, providing verification of ownership, forming the cornerstone of the metaverse economy. Every NFT is secured with a cryptographic key that cannot be deleted, copied or damaged. Virtual identity and digital ownership are essential to achieving success for metaverse societies and engaging with other metaverse societies. NFT also constitutes the digital art side in this context. However, like every digital ←15 | 16→entity in this virtual world, it has a long way to go. The developments are tremendous (Financial Times, 2022).

3. Opportunities and Risks in the Metaverse Economy

Small and Medium Sized Enterprises (SME) Venture Capital Investment Trust Inc. Business Development Manager Onur Öktem stated that crypto money and the Metaverse universe are a great opportunity to close the economic gap between Turkey and the rest of the world, and said, “Every day we fail to catch up with this technology by not taking action, the gap between us and the world widens. From concerts to e-commerce.” New markets are emerging in thousands of fields from education to banking,” Öktem said (ATO, 2021). Thus, it is very important for academics to analyse the opportunities and risks that will be present in the metaverse.

The Metaverse is a virtual world in which humans can interact both with each other and this virtual environment. The development of the Metaverse can only be matched by the discovery of the New World in the 15th century in terms of effect. Just as the first explorers and settlers enjoyed new economic possibilities such as new land and valuable mines in the discovery of the New World, they also faced risks and many challenges such as the malaria. There are also many economic opportunities in the metaverse economy but there are also some riks. In this section we discuss the economic opportunities and economic risks in the metaverse environment.

The first and foremost of the opportunities in the metaverse is related to its being a perfect environment for economic simulation modelling. Every transaction that is made in the metaverse environment is data for the economists. Because of its digital character, this data will be readily available to scientists trying to understand economic behaviour, markets and even macro economies. But there are also risks attached to this feature of the metaverse. Another opportunity is linked to the changing structure of the labour markets. With the metaverse, the growing importance of content creation will bring about new opportunities for technically skilled labour and the digital artisan class. Additionally, one can also speak of the lowered transaction costs in the metaverse economy. This is obviously coming from its digital character, meaning a more efficient economic system. One other opportunity might be that the metaverse, with its digital structure may help sustainable development by enabling lesser ecological footprints on the environment. But this is a rather debatable argument because the metaverse could also come with high energy costs, thus higher environmental costs. In the next section we briefly discuss the economic ←16 | 17→opportunities that may be present in the metaverse economy. Later we look into the areas of risks that may be observed in the metaverse.

3.1. Opportunities

3.1.1. Opportunities for Academic Economics and Policy Making

One opportunity which is also a risk is the possibility for academic economics to analyse avatar behaviour in the Metaverse. For instance, cluster approach methods can be used in analysing avatar behaviour (Lik-Hang et al., 2021: 4). Because every act that an avatar takes leaves a digital footprint, which is also a data itself, it would be much easier to model economic behaviour. And because the Metaverse is a parallel universe to our physical one, it could also enhance economist’s understanding of human economic behaviour. When it comes to the risks of this new capability, every data can also be used to manipulate economic behaviour. Another risk appears from the fact that those “digital footprints” might also be viewed as private data, thus leading to more legal questions regarding their use.

3.1.2. Raised Demand for Technical and Artisan Labour

Metaverse is thought to create an additional demand for certain occupation groups such as directors and cinematographers. Also, activities such as online education, online travelling and online conferences will require skilled labour in artistic and technological areas (Lik-Hang et al., 2021: 30, 31). Because a metaverse is a digitised, video-game like environment, it is evident that demand for certain artistic and technological occupations will rise as a metaverse grows in size. Thus, the job market will observe a general rise in demand for art, especially art accompanied by digital tech know-how.

3.1.3. Metaverse and Transaction Costs

The cost of carrying out an economic transaction is known as the transaction cost concept in economics. Transaction costs range from acquiring the necessary information about a certain transaction (for instance learning varying prices for a good) to other costs necessary to complete the transaction (such as commute time and cost). From a Transaction Costs Economics perspective, it is argued that the metaverse will help reduce transaction costs. This is because it will enable remote work and business practices and economic actors will be able to participate in the economic system without physical costs of commuting, etc. Furthermore, the metaverse could also reduce the transaction costs of certifying ←17 | 18→a property ownership with its blockchain-based technology (Momtaz, 2022). Indeed, the NFT (non-fungible token) system is a good example of verifying property ownership in virtual worlds.

3.1.4. Metaverse and the Environment

In the literature about the metaverse we see that there is a misunderstanding concerning the elasticity of supply of products within the system. For instance, Momtaz (2022: 10) posits that “in principle” there would be no limit to the number of digital resources in the metaverse. But because the production and maintainance of those digital resources will require an energy cost, an unlimited supply of digital content seems not plausible.

Metaverse is an economic environment that poses many potential areas of opportunity. But with every opportunity there are also areas of risk present in the metaverse economy. The next section deals with some of these risk components that might be present in the metaverse economy.

3.2. Risks

Alongside its many economic opportunities, the metaverse also poses some risk channels. Those risks are associated with the inner workings of the metaverse system as an economic structure. Some of those risks are related to privacy issues, while some other risks are linked to pure economic factors. The foremost of the technology-related risks that is present in the metaverse economy is the risk of loss of privacy. With the advent of online transactions, data privacy and payment systems’ security are now important more than ever. And the payment systems would be conducted merely over the online systems in the metaverse economy unlike the real economy. As for the pure economic risks of the meteverse economic system, one can speak of the risk of deflation, rising search costs and market structure. First of all, what will be the monetary basis for the metaverse? Will the money supply be enough for the participants in the metaverse economy to function properly? These questions are related to the concerns about the monetary system that will be present in the metaverse economy. Although the metaverse system has the potential to reduce transaction costs as mentioned above in the opportunities section, it also bears with it the risks of increased search costs. Also, because we are facing a brand-new economic structure as the metaverse, we are yet to analyse the market structure that will dominate the metaverse economic system. Would it be competitive or would it be monopolistic? These issues are discussed in the following section.

Details

Pages
328
Year
2022
ISBN (PDF)
9783631887523
ISBN (ePUB)
9783631887530
ISBN (MOBI)
9783631887547
ISBN (Softcover)
9783631884966
DOI
10.3726/b20229
Language
English
Publication date
2022 (September)
Keywords
Development plans Economic development International trade Local governance Regional development Regional development agencies Rural development Technology and innovation
Published
Berlin, Bern, Bruxelles, New York, Oxford, Warszawa, Wien, 2022. 328 pp., 35 fig. b/w, 67 tables.

Biographical notes

Fatih AYHAN (Volume editor) Burak Darici (Volume editor)

Burak Darıcı is a macroeconomics, monetary policy and labor markets professional. He received the Ph.D. degree in economics from Marmara University, İstanbul/Turkey in 2009. His research interest focuses on banking, finance, capital markets, economics, financial institutions, monetary policy and labor market. Fatih Ayhan is a macroeconomics and international economics professional. He received the Ph.D. degree in economics from Selcuk University, Konya/Turkey in 2016. His research interests focus on macroeconomics, international economics, labor market, exchange and financial market, financial and applied economics.

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Title: Digital Transformation and New Approaches in Trade, Economics, Finance and Banking