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The Work of Play

Meaning-Making in Videogames

by Aaron Chia Yuan Hung (Author)
©2011 Textbook XII, 222 Pages

Summary

Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of «serious games» dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels.

Details

Pages
XII, 222
Year
2011
ISBN (PDF)
9781433193064
ISBN (Softcover)
9781433109058
ISBN (Hardcover)
9781433109065
DOI
10.3726/b19057
Language
English
Publication date
2021 (September)
Keywords
Videogames serious games the work of play situated learning
Published
New York, Bern, Berlin, Bruxelles, Frankfurt am Main, Oxford, Wien, 2011. XII, 222 pp., num. ill.

Biographical notes

Aaron Chia Yuan Hung (Author)

Aaron Chia Yuan Hung is a graduate from Teachers College, Columbia University, where he studied interaction between players and videogames through an interdisciplinary approach that included anthropology, ethnomethodology, linguistics, new literacy studies, and game studies. His works have been published in the Journal of Virtual Worlds and Education and E-Learning and Digital Media. He has been an adjunct professor at Adelphi University, Long Island University, and Montclair State University.

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Title: The Work of Play